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Crasassin

This is a collaborative project, and I was mainly responsible for the scene lighting, the visual design of the title Crabsassin, and the entire end credits sequence—including design, modeling, shading, lighting, and compositing. I also contributed to some of the modeling and shading throughout the film. Since its release two months ago, the film has already received five animation festival awards and will continue to be submitted to major film festivals.
Software: Unreal、Maya、Zbrush、Substance Painter、Nuke、Adobe Suite.